Nine Years War


Hi folks. This week we were using the excellent Baroque rules to have a Nine Years War battle. For those who don’t know, the Nine Years War was from 1688 – 1697, sometimes called the War of the Grand Alliance. This is an appropriate name as it was the French v the rest of Europe!

Colin made one of his rare visits to the club and brought a very nice gaming mat with him. He also brought some excellently painted Anglo-Dutch units, although they were masquerading as Imperialists, along with some of Sandy’s figures. Neil brought his French and, as the terrain had been set, we were ready to go. I took the right wing of the French army, Neil had the left and centre. My immediate opponent on the Imperialist side was Sandy, who had their left flank and part of the centre, while Colin had the rest of the army.

The field is ready….2017-07-13 19.24.09

…the Imperial line…2017-07-13 19.41.20

…and the French…2017-07-13 19.41.57

The first few turns were fairly slow and without incident. The French right advanced slowly, with the dragoons entering the woods. The guns in the centre also advanced, but nothing else moved. The Imperial left wing retreated in the face of the French advance, but their right moved up cautiously. They also moved to redeploy some of their infantry.

The Imperialists seemed reluctant to engage the French cavalry, and both infantry components were content to stand around watching the proceedings. The French dragoons in the woods began firing on the nearest infantry unit. Meanwhile, the Garde cavalry eventually found themselves in a position to charge their Imperialist counterparts, so they did! It was close, but eventually the French beat the pride of the Imperial cavalry. Flushed with success, the following unit of Gendarmes charged another unit of Imperial cavalry. This did not go as well for the French. They inflicted a couple of casualties, but were destroyed in the process. However, the threat of French Garde cavalry running loose behind them forced the Imperialists to move more units away from the centre, as the French line advanced. Over on the other flank, the Imperialist cavalry began to edge forward cautiously.

The French charge…2017-07-13 20.31.48

…as does a second unit….2017-07-13 20.50.25

…while the French line…2017-07-13 19.42.18

…advances…2017-07-13 20.38.12

The second unit of Gendarmes charged the Imperialists that had just killed their mates and the Garde charged the last cavalry unit. Both Imperial units were destroyed, but the Garde were so badly damaged by this point that they were defeated in melee by an infantry unit next turn. On the other side of the table, the Imperial cavalry was not faring much better. They charged the French and were seen off. They took some fire from French infantry and were themselves charged. Things went even worse for them this time and they were all but wiped out.

This left the Imperialists with no flanks and a weakened centre, as units were moved to stop the French cavalry getting loose in their rear. Time was getting on and we called a halt. It was decided that the French were in the better position and, if the game had been played to a conclusion, would have won the battle.

The French cavalry charge home again….2017-07-13 20.56.05

…but the Garde are destroyed by a bog standard infantry unit….2017-07-13 21.12.36

So, a French victory, and Neil’s unbeaten record with the army of Louis XIV continues (for the moment. He’s drawn attention to it now, and the Gods of wargaming are capricious and will surely punish him for it!!) I really like the Baroque rules, they’re fast and easy to pick up. I’ve never had a bad game with them (and I include the time my Swedes were humiliated by Neil’s Imperialists….twice….in the same night…..)

Next week Jack is running a big Crusades game. This will be a Soldiers of God game, which I have played once before and found to be a very good rules system.

Watch this space…..


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